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Isotropix clarisse ifx 4.0 sp1
Isotropix clarisse ifx 4.0 sp1





The lighting mode of Geometry lights is now set to Physical by default. Optimized sampling of non-textured Geometry lights and EIS, and improved the sampling quality of tessellated meshes and subdivision surfaces. (#11544)ĮIS now works with Ray Switch materials when an emissive material is connected to the GI attribute. It is now possible to apply tone mapping on color AOVs using the new attribute 'Affect Color AOVs'.(#11434)ĮIS now works when a Ray Switch texture node is connected to an emissive material.

isotropix clarisse ifx 4.0 sp1

The contribution color, which can be textured, multiplies the illumination coming from the light at the shading point.

isotropix clarisse ifx 4.0 sp1

It is now possible to control how a light contributes to shading points using the 'Contribution' attribute on any light.







Isotropix clarisse ifx 4.0 sp1